It’s not surprising that the team at Naughty Dog, the people responsible for the beloved Uncharted series, to pull off a game that not only keeps the player engaged with great gameplay but also legitimize story in games. In games it’s rare to come across a good story since it’s just a framing device to get the players in the game that you don’t mind sitting through but it’s different in the case of The Last of Us. At face value TLOU may look like your typical, generic zombie shooter, but it looks can be deceiving as it’s played.
In TLOU you play as Joel (Troy Baker), a middle aged man who, after 20 years of surviving the disaster of the cordyceps virus that creates the zombie-like hordes, must escort a young orphan girl Ellie (Ashley Johnson), who was born and raised in the new desolate world, to a group of mercenaries in order to get a weapons cache. The pathway there is rife with zombies and the occasional group of “sane” survivors who will shoot first and ask questions later.
Speaking of the zombies, they come in three flavors: Runners, which are basically feral humans in the first stage of the virus; Clickers, who are the iconic cauliflower, faced biters that cannot be engaged physically; and finally the Bloaters that throw fungus bombs with pinpoint accuracy and God help you if it gets a hold of you.
The gameplay is probably the best thing about the game as you have to make do with what you find in a wonderfully realized scavenger system. Everything you use from health items made of rags and alcohol to more Macguyver-esque smoke bombs made of fire crackers and sugar is crafted in real time. As for the firearms you use, it’s all up to what particular ammunition you can find and you’ll want to horde every bullet and only use it in last resort scenarios.
The reason for this being that the shooting is less arcade and more simulator, with aiming being more realistic, jostling with natural movement and the fact that it takes multiple bullets to take a human down unless you get a headshot and good luck with that.
The game also emphasizes stealth and that the fact that there is always different ways to go about different situations. All that is well and good but what about the game giving you an A.I. companion that runs around in tense situations? Thankfully Ellie doesn’t technically exist as she’ll give her position away but not make the enemies alert which is one of the smartest decisions made in game design but will inevitably make the games immersion break from time to time.
On top of all the greatness there is still room for a game that looks absolutely gorgeous. A perpetual sunset beams across the dilapidated buildings covered in luscious overgrowth and water effects that look like water and not bunches of paper Mache.
TLOU is a beautiful game that keeps its finger on the tension and applies more pressure as you explore the world in an effort to face past problems and create a more enjoyable future.
See you later!
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